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I would still love to find out why the circle in the centre of the move tool (displayed when snapping is turned out) seems to rotate in the orthoganal views depending on the position of the orthaganal camera. I have tried adjusting the near and far clip plane to no effect.Įdit 2: I've worked out my main issue! I just had to move the orthoganal cameras back by about 10000 cm and everything displays correctly. I'm fairly certain it is a problem with the scaling and the way I have the cameras set up (I've been following an ArtStation tutorial on environment production for Unreal Engine) because when I move the second cube further away from the orthoganal cameras it displays correctly.
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Credit and debit cards, PayPal, Zip accepted. All I've done is create two polygonal cubes and the second one appears black in two of the orthogonal viewports. A2,390/year (Excludes GST) Savings of 34 compared to monthly price. You’ll experience an earthy feel, including luxurious amenities, stunning views, an in-room rolling bar, all complete. Set on a pristine strip of white sandy beach, they offer 485 lavish suites with contemporary décor. I'm not sure if this is a feature or a bug?Įdit: Here is the same problem repeated in another fresh scene, this time with a grey background to make it easier to see. Opening in April 2022, the Secrets Moxché Playa del Carmen will let you escape into luxury in the heart of the Riviera Maya. I have turned the grid plane off to make things clearer.Īnother issue, which has been around for as long as I can remember is the way the circle at centre of the move (or scale and rotate) tool gets distorted into some kind of rotated oval shape when snapping is enabled. This is essentially a fresh new scene with only two objects in it.
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The move tool is also completely lost in the top view. In this screenshot you can see that the smaller mesh displays fine in all views, but the larger one doesn't appear at all in the top view and appears with a dark shader in the front view. Enhance your USD workflow with support for lights.
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V-Ray 5, update 2 is here to streamline your creative workflow. Everything displays fine in perspective view, but I'm having trouble with some of the orthographic views. See whats new in V-Ray 5 for Maya, update 2. I'm a relatively experienced Maya user when it comes to modelling, but after purchasing an Indie subscription recently I'm having trouble with something really simple in both Maya 20.